Water Water Everywhere

 

The method I use is pretty simple. It’s just an extension of the lasso-and-airbrush technique I use to render other objects. But here is a short demo in case it helps: 

 

 I start with flat colors. The water is on its own layer, so I can use it as a clipping mask for the next few layers so they don’t overlap anything else.

 

 Next I use the lasso to draw in some highlights. You can study pictures of actual rippling water if you want it to look accurate, but I tend to just draw a loose web of rings.

 

Then brush in the lighter color with the airbrush. If you like, you can add another layer on top of this for extra highlights.

 

 I like to add a layer of darker shapes underneath the first highlight layer for more depth. 

 

 Add details and finish.

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